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Keep on the borderlands map
Keep on the borderlands map








How to enter the Inner Bailey of the Keep and get a special mission from the Castellan. (Example: “Talking with the Taverner might reveal either rumor #18 or #19 he will give the true rumor if his reaction is good.”) Rumors can be gained by talking to people at the Keep. “Floor plans might be useful… exceptionally so in places frequented by adventurers.”

keep on the borderlands map

Specific responses to PCs who break the law. Five specific points are given under “DM Notes About the Keep”: Gygax’s handling of the Keep in Keep on the Borderlands seems to largely confirm this. You left the city in order to have adventures. I believe this is because Gygax primarily saw cities as the hub around which adventures were based: You came back to the city to get supplies and hirelings.

keep on the borderlands map

It’s interesting to note that the AD&D Dungeon Master’s Guide doesn’t actually include guidelines for urban adventures: Dungeon adventures, wilderness adventures, aerial adventures, waterborne adventures, underwater adventures, and even planar adventures all get coverage.

keep on the borderlands map

So when I’m struggling with something like urbancrawling I find that it can be very useful to dip back into the primordial pool and poke around a bit to see if anything useful pops out. The thing I value most about the Old School Renaissance – and the reason I enjoyed exploring the ur-game of OD&D – is that a lot of valuable and experimental mechanics and game structures were functionally abandoned as the hobby and industry kind of dashed headlong towards a post-AD&D / post- Dragonlance homogenization.










Keep on the borderlands map